• This project is a real time simulation created in Unity using coded scripts. Viewers may expect competition, growth, or destruction, but the system resists win or lose outcomes. Shapes connect, collide, and sometimes lose parts, yet no form is meant to dominate. The work reflects on coexistence, empathy, and the idea that the world is large enough to be explored without the urge to conquer others.

  • Turned mahogany pieces with stained steambent ash sticks.

  • Rocking chair made for my posture which is to lean extremely, almost laying down. Used plywood and ropes.

  • Inspired by Picasso’s cubism, the mask was hand carved. Mainly focused on making mask 3 dimensional as possible, and the difference in texture.

  • This candle holder celebrates the flaw. Candle wax is often something to get rid of. This product recreates the messy candle wax as another asset to be seen and to be kept.

  • Together with zero-waste fashion designer, Jussara Lee, I repaired a ripped converse in a stylish manner for sustainable consumerism.

  • Group project done to decolonize the mass consumption industry. Encouraging consumers to repair mundane products like water bottle rather than buying a new one when damaged.

  • Inspired by architect Daniel Libeskind, this lamp represents the boundaries between structure, light, and shadow, forming a subtle yet strong presence within a space.